All Game Programming Titles
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Zune Game Development using XNA 3.0
- Publication Date: March 16, 2009
- ISBN13: 978-1-4302-1861-6
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XNA 3.0 Game Programming Recipes
- Publication Date: March 11, 2009
- ISBN13: 978-1-4302-1855-5
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Windows Mobile Game Development
- Publication Date: April 9, 2010
- ISBN13: 978-1-4302-2928-5
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The Game Maker's Companion
- Publication Date: October 19, 2010
- ISBN13: 978-1-4302-2826-4
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The Essential Guide to Flash Games
- Publication Date: March 29, 2010
- ISBN13: 978-1-4302-2614-7
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Pro Android Web Game Apps
- Publication Date: November 7, 2012
- ISBN13: 978-1-4302-3819-5
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Pro Android Augmented Reality
- Publication Date: July 18, 2012
- ISBN13: 978-1-4302-3945-1
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Online Gamers at Work
- Publication Date: September 18, 2013
- ISBN13: 978-1-4302-4185-0
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Meet the Kinect
- Publication Date: January 11, 2012
- ISBN13: 978-1-4302-3888-1
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LEGO MINDSTORMS NXT 2.0
- Publication Date: December 1, 2009
- ISBN13: 978-1-4302-2491-4
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Learn Unity 4 for iOS Game Development
- Publication Date: June 5, 2013
- ISBN13: 978-1-4302-4875-0
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Learn Lua for iOS Game Development
- Publication Date: December 26, 2012
- ISBN13: 978-1-4302-4662-6
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Learn Corona SDK Game Development
- Publication Date: May 1, 2013
- ISBN13: 978-1-4302-5068-5
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HTML5 Games Most Wanted
- Publication Date: March 26, 2012
- ISBN13: 978-1-4302-3978-9
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Hacking the Kinect
- Publication Date: April 4, 2012
- ISBN13: 978-1-4302-3867-6
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Extreme NXT
2nd Edition
- Publication Date: November 4, 2009
- ISBN13: 978-1-4302-2453-2
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Beginning XNA 3.0 Game Programming
- Publication Date: April 27, 2009
- ISBN13: 978-1-4302-1817-3
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Beginning iOS 3D Unreal Games Development
- Publication Date: April 11, 2012
- ISBN13: 978-1-4302-4035-8
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Beginning 3D Game Development with Unity 4
2nd Edition
- Publication Date: June 26, 2013
- ISBN13: 978-1-4302-4899-6
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AdvancED Game Design with Flash
- Publication Date: September 1, 2010
- ISBN13: 978-1-4302-2739-7






