All Game Programming Titles
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Learn Corona SDK Game Development
Start with an idea -- end at the App Store. Learn Corona SDK Game Development walks you through the entire Corona game development process.
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Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauss, Seb Lee-Delisle, Gaëtan Renaudeau, Jonas Wagner, Jonathan Bergknoff, Rob Hawkes, Brian Danchilla
HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects.
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Jeff Kramer, Nicolas Burrus, Daniel Herrera C., Florian Echtler, Matt Parker
Hacking the Kinect is the technogeeks guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. -
Extreme NXT 2nd Edition
More than 45 projects explained with easy-to-follow, step-by-step instructions, so you'll be able to construct them successfully whether you're a novice or an expert.
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Beginning XNA 3.0 Game Programming
Bruno Pereira Evangelista, Alexandre Santos Lobao, Riemer Grootjans, Antonio Leal de Farias
Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional, Second Edition will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to knowjust learn what you need to start creating your own games right now! -
Beginning iOS 3D Unreal Games Development
Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.
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Beginning 3D Game Development with Unity 4 2nd Edition
Beginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting. It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms.
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AdvancED Game Design with Flash
This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.




