All Graphics and Digital Media Titles
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Hugh Griffith, Rogie King, Nathan Smith, Chuck Mallott, Matt Heerema, Craig Erskine
Learn how to use and get the most from the CS4 version of Fireworks. -
Foundation ActionScript 3.0 Image Effects
Discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project.
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Foundation ActionScript 3.0 for Flash and Flex
This book covers all the essential ActionScript 3.0 techniques from the ground up, allowing you to get up and running quickly and easily.
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This book demonstrates and illustrates this diverse set of components with screenshots that make you stop and stare with envy when you browse the book.
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Flash Builder and Flash Catalyst
The Flash Platform is changingthis book teaches the new workflow for the Flash platform.
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Creating Flash Widgets with Flash CS4 and ActionScript 3.0
Creating Flash Widgets with Flash CS4 and ActionScript 3.0 is an introduction to developing widgets for the Internet using the features of Flash CS4 and ActionScript 3.0.
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Beginning WebGL for HTML5 quickly gets you up to speed with WebGL and shaders within the browser. You'll learn techniques, frameworks, and tools that will enable increased productivity, better rendering performance, and enhanced realism.
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Beginning Google Sketchup for 3D Printing
Beginning Google SketchUp for 3D Printing is an easy-to-use guide to the generation of Google Sketchup designs for the 3D printing process. This book helps the reader navigate the maze of the 3D design and 3D printing process from start to finish.
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Beginning Android Tablet Games Programming
Android has extended the Android OS to tablets, bringing mobile games developers new opportunities with increased screen size and multicore processing power. Jeremy Kerfs demonstrates how the games programming world has changed and how to program great new games on the Android tablets.
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Beginning 3D Game Development with Unity 4 2nd Edition
Beginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting. It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms.
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Beginning 3D Game Development with Unity
Beginning 3D Game Development with Unity introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting. It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms.
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AdvancED Flex 4 makes advanced Flex 4 concepts and techniques easy. Ajax, RIA, Web 2.0, mashups, mobile applications, the most sophisticated web tools, and the coolest interactive web applications are all covered with practical, visually oriented recipes.



