Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

By Anna Peachey , Mark Childs

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Cover Image

This book explores identity in virtual worlds, discussing identities, avatars and their relationship; identity development in virtual worlds; managing multiple identities across environments; and creating an online identity for a physical world purpose.

Full Description

  • ISBN13: 978-0-8572-9360-2
  • 344 Pages
  • User Level: Science
  • Publication Date: July 7, 2011
  • Available eBook Formats: PDF
  • eBook Price: $99.00
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Full Description
The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.
Table of Contents

Table of Contents

  1. Identity: A Primer.
  2. The Self and Second Life, A Case Study Exploring the Emergence of Virtual Selves.
  3. Liminal Phases of Avatar Identity Formation in Virtual World Communities.
  4. Encountering Oneself and The Other: A Case Study of Identity Formation in Second Life.
  5. Virtual Fashion Play as Embodied Identity Re/assembling: Second Life.
  6. Fashion Bloggers and Their Avatar Body Images.
  7. Embodying Self in Virtual Worlds.
  8. Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding Gender Bending in Virtual Worlds.
  9. Constructing Disability in Online Worlds; Conceptualising Disability in Online Research.
  10. As Long as They Don’t Know Where I Live.
  11. Multiple Personality Order.
  12. Comparing Avatar and Video Representations.
  13. What is my Avatar? – Who is my Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications.
  14.  Situated Learning in Virtual Worlds and Identity Reformation.
  15. Safe Harbours for Identity Exposition and Exploration.
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