- Full Description
This guide presents both a conceptual framework and detailed implementation guidelines for general computer science (CS) teaching. The content is clearly written and structured to be applicable to all levels of CS education and for any teaching organization, without limiting its focus to instruction for any specific curriculum, programming language or paradigm. Features: presents an overview of research in CS education; examines strategies for teaching problem-solving, evaluating pupils, and for dealing with pupils’ misunderstandings; provides learning activities throughout the book; proposes active-learning-based classroom teaching methods, as well as methods specifically for lab-based teaching; discusses various types of questions that a CS instructor, tutor, or trainer can use for a range of different teaching situations; investigates thoroughly issues of lesson planning and course design; describes frameworks by which prospective CS teachers gain their first teaching experience.
- Table of Contents
Table of Contents
- Active Learning and the Active
- Based Teaching Model.
- Overview of the Discipline of Computer Science.
- Research in Computer Science Education.
- Problem Solving Strategies.
- Learners' Alternative Conceptions.
- Teaching Methods in Computer Science Education.
- Based Teaching.
- Types of Questions in Computer Science Education.
- Teaching Planning.
- Integrated View at the MTCS Course Organization: The Case of Recursion.
- Getting Experience in Computer Science Education.
- Design of a Methods of Teaching Computer Science Course.
- High School Computer Science Teacher Preparation Programs.
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