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The Computer Graphics Manual

  • Textbook
  • © 2011

Overview

  • Provides comprehensive coverage of the field of computer graphics
  • Suitable as both a textbook for students and a manual for professionals
  • Contains exercises throughout the text, with solutions available

Part of the book series: Texts in Computer Science (TCS)

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Table of contents (27 chapters)

  1. Basic Techniques

  2. Transformations and Projections

  3. Curves and Surfaces

About this book

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. 

Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Reviews

From the reviews:

“The book presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. … The book is presented in a very accessible fashion, with many grayscale and color illustrations, Mathematica or Matlab codes and examples with solutions. … The book is definitely a must read for all who are interested in computer graphics in any way.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1235, 2012)

Authors and Affiliations

  • Computer Science Dept., California State University, Northridge, Northridge, USA

    David Salomon

About the author

David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.

Bibliographic Information

  • Book Title: The Computer Graphics Manual

  • Authors: David Salomon

  • Series Title: Texts in Computer Science

  • DOI: https://doi.org/10.1007/978-0-85729-886-7

  • Publisher: Springer London

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag London Ltd., part of Springer Nature 2011

  • Hardcover ISBN: 978-0-85729-885-0Published: 06 October 2011

  • eBook ISBN: 978-0-85729-886-7Published: 18 September 2011

  • Series ISSN: 1868-0941

  • Series E-ISSN: 1868-095X

  • Edition Number: 1

  • Number of Pages: XXX, 1496

  • Number of Illustrations: 244 b/w illustrations, 642 illustrations in colour

  • Topics: Computer Graphics

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