- Full Description
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you dont have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you dont know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Dont get overwhelmed with details you dont need to knowjust learn what you need to start creating your own games right now!
This fastpaced introduction to XNA 3.0 and the C# language provides you with a quickstart guide to creating highquality XNA games. Youll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professionallooking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
What youll learn
- Master game planning and programming basics
- Understand 2D graphics, audio, and input basics
- Create your first 2D game
- Improve your first 2D game
- Explore the basics of game networking
- Deal with sound in XNA 3.0
- See how to create a 2D multiplayer game, Rock Rain Live!
- Understand 3D game programming basics
- Render pipelines, shaders, and effects
- Work with lights, cameras, and transformations
- Generate a terrain
- Learn skeletal animation techniques
- Create a thirdperson shooter game
- Play games on the Zune console
Who this book is for
This book is for anyone approaching XNA programming for the Xbox 360 for the first time, whether they have experience programming computer games or not.
- Source Code/Downloads
If you think that you've found an error in this book, please let us know by emailing to email@example.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.On page 24:The book states: You can move the sprite by simply adding one line in the code, incrementing the X position
of the sprite, according to the following line of code:
mySprite1.position.X += 1;
This is incorrect, and generates an error message, since the X property of mySprite1.position is not exposed, and is, therefore, not a variable.
On page 41:From the book:
"You need to load the texture using the spriteBatch object. Declare it in the Game1 class:
private SpriteBatch spriteBatch = null;"
Not only is it inaccurate to say that we use SpriteBatch objects to "load" textures (we really use the Game.Content.Load() method), but this code does not appear in the code download for the book. A new XNA 3.0 project automatically creates the SpriteBatch object for us.
On page 53:From the book: "Call this method inside the doGameLoop method, after the foreach loop."
There is no "doGameLoop" method, in either the book or the downloaded code.
The correct method name is "DoGameLogic".
On page 139-140:
The code in the book, and its description, say that OpenPublicGamerSlots and OpenPrivateGamerSlots should give the total number of those slots available. Those properties do not return that information.
Instead they return the number of available slots. The correct code should be
int TotalOpenSessionSlots = curSession.OpenPublicGamerSlots + curSession.OpenPrivateGamerSlots;
if(ToalOpenSessionSlots > 0)