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XNA 3.0 Game Programming Recipes

A Problem-Solution Approach

  • Book
  • © 2009

Overview

  • XNA is a growing market that is rapidly maturing. Users of the technology are becoming more proficient and a demand is emerging for more sophisticated books to deal with this demand. XNA 3.0 is the latest iteration of XNA and the widely considered to be feature-complete

  • The book provides a densely packed selection of ‘quick start’ recipes to solve individual problems that readers may encounter. It has been produced within Apress’ successful and proven ‘Recipes: from Problem to Solution’ style

  • Reimer Grootjans has been following the growth of XNA closely since its inception and is a respected author of online articles on this subject

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Table of contents (8 chapters)

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About this book

Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology.

Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

About the author

Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.

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