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  • Book
  • © 2010

Learn Cocoa on the Mac

Apress
  • Aimed specifically at application development with Cocoa
  • Covers all aspects of Cocoa
  • Hands on learning that is practical where competitor books are more introductory
  • 6322 Accesses

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Table of contents (17 chapters)

  1. Front Matter

    Pages i-xv
  2. Must Love Cocoa

    Pages 1-4
  3. Hello, World

    Pages 5-28
  4. GUI Components

    Pages 55-90
  5. Using Table Views

    Pages 91-104
  6. Cocoa Bindings

    Pages 105-132
  7. Core Data Basics

    Pages 133-164
  8. Core Data Relationships

    Pages 165-182
  9. Drawing in Cocoa

    Pages 259-278
  10. Advanced Drawing Topics

    Pages 279-302
  11. Working with Files

    Pages 303-314
  12. Concurrency

    Pages 315-334
  13. Future Paths

    Pages 335-346
  14. Back Matter

    Pages 347-375

About this book

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.

About the authors

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access