Skip to main content
  • Book
  • © 2009

More iPhone 3 Development

Tackling iPhone SDK 3

Apress
  • Covers all aspects of iPhone SDK 3.0 development
  • The only book devoted to the new features of iPhone SDK 3.0
  • Everything great about the original Beginning iPhone Development, continued

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (16 chapters)

  1. Front Matter

    Pages i-xv
  2. Here We Go Round Again

    1. Here We Go Round Again

      • Dave Mark, Jeff LaMarche
      Pages 1-6
  3. Core Data

    1. Front Matter

      Pages 7-7
    2. The Anatomy of Core Data

      • Dave Mark, Jeff LaMarche
      Pages 9-39
    3. A Super Start: Adding, Displaying, and Deleting Data

      • Dave Mark, Jeff LaMarche
      Pages 41-81
    4. The Devil in the Detail View

      • Dave Mark, Jeff LaMarche
      Pages 83-125
    5. Preparing for Change: Migrations and Versioning

      • Dave Mark, Jeff LaMarche
      Pages 127-136
    6. Custom Managed Objects

      • Dave Mark, Jeff LaMarche
      Pages 137-167
    7. Relationships, Fetched Properties, and Expressions

      • Dave Mark, Jeff LaMarche
      Pages 169-222
  4. Further Explorations

    1. Front Matter

      Pages 223-223
    2. Peer-to-Peer Over Bluetooth Using GameKit

      • Dave Mark, Jeff LaMarche
      Pages 225-269
    3. Online Play: Bonjour and Network Streams

      • Dave Mark, Jeff LaMarche
      Pages 271-328
    4. Working with Data from the Web

      • Dave Mark, Jeff LaMarche
      Pages 329-358
    5. MapKit

      • Dave Mark, Jeff LaMarche
      Pages 359-390
    6. Sending Mail

      • Dave Mark, Jeff LaMarche
      Pages 391-403
    7. iPod Library Access

      • Dave Mark, Jeff LaMarche
      Pages 405-449
    8. Keeping Your Interface Responsive

      • Dave Mark, Jeff LaMarche
      Pages 451-494
    9. Debugging

      • Dave Mark, Jeff LaMarche
      Pages 495-526
    10. The Road Goes Ever On...

      • Dave Mark, Jeff LaMarche
      Pages 527-530
  5. Back Matter

    Pages 531-559

About this book

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: Afew of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

About the authors

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access