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  • Book
  • © 2011

Pro OpenGL ES for iOS

Apress

Authors:

  • GL has set the standard for 3D computer graphics, and is an essential aspect of i. Phone, i. Pad, and i. OS development.
  • This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques.
  • You'll learn by building a fascinating 3D solar system simulator!

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-xiii
  2. Computer Graphics: From Then to Now

    • Mike Smithwick
    Pages 1-32
  3. All That Math Jazz

    • Mike Smithwick
    Pages 33-49
  4. Building a 3D World

    • Mike Smithwick
    Pages 51-90
  5. Turning On the Lights

    • Mike Smithwick
    Pages 91-131
  6. Textures

    • Mike Smithwick
    Pages 133-166
  7. Will It Blend?

    • Mike Smithwick
    Pages 167-200
  8. Well-Rendered Miscellany

    • Mike Smithwick
    Pages 201-244
  9. Putting It All Together

    • Mike Smithwick
    Pages 245-288
  10. Performance ‘n’ Stuff

    • Mike Smithwick
    Pages 289-306
  11. OpenGL ES 2, Shaders, and …

    • Mike Smithwick
    Pages 307-340
  12. Back Matter

    Pages 341-349

About this book

In Pro OpenGL ES for iOS, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES!

OpenGL has set the standard for 3D computer graphics, and is an essential aspect of iPhone, iPad, and iOS development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building this fascinating 3D solar system simulator!

After introducing OpenGL ES, Pro OpenGL ES for iOS explains the basics of 3D math and then orients you to the iOS-native 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.

By the time you finish Pro OpenGL ES for iOS, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.

About the author

A bio is not available for this author.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access