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  • Book
  • © 2011

Beginning Android 4 Games Development

Apress
  • Aims to be first Android 4 Games book to market

  • Updates this strong or bestselling Android games book

  • Android technology is hot and now the world's leading mobile platform, according to Gartner

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eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (14 chapters)

  1. Front Matter

    Pages i-xv
  2. Android, the New Kid on the Block

    • Mario Zechner, Robert Green
    Pages 1-23
  3. First Steps with the Android SDK

    • Mario Zechner, Robert Green
    Pages 25-52
  4. Game Development 101

    • Mario Zechner, Robert Green
    Pages 53-105
  5. Android for Game Developers

    • Mario Zechner, Robert Green
    Pages 107-193
  6. An Android Game Development Framework

    • Mario Zechner, Robert Green
    Pages 195-238
  7. Mr. Nom Invades Android

    • Mario Zechner, Robert Green
    Pages 239-277
  8. OpenGL ES: A Gentle Introduction

    • Mario Zechner, Robert Green
    Pages 279-356
  9. 2D Game Programming Tricks

    • Mario Zechner, Robert Green
    Pages 357-434
  10. Super Jumper: A 2D OpenGL ES Game

    • Mario Zechner, Robert Green
    Pages 435-494
  11. OpenGL ES: Going 3D

    • Mario Zechner, Robert Green
    Pages 495-531
  12. 3D Programming Tricks

    • Mario Zechner, Robert Green
    Pages 533-585
  13. Droid Invaders: The Grand Finale

    • Mario Zechner, Robert Green
    Pages 587-633
  14. Publishing Your Game

    • Mario Zechner, Robert Green
    Pages 635-646
  15. What’s Next?

    • Mario Zechner, Robert Green
    Pages 647-651
  16. Back Matter

    Pages 653-677

About this book

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

  • The fundamentals of Android game development targeting Android 1.5-4.0+ devices
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of 2D and 3D games and their successful implementation on the Android platform

About the authors

Mario Zechner runs Badlogic Games, a game development shop focused on Android.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access