Skip to main content
  • Book
  • © 2012

Beginning WebGL for HTML5

Apress

Authors:

  • GL for HTML5 quickly gets you up to speed with Web. GL and shaders within the browser.

  • You'll learn techniques, frameworks, and tools that will enable increased productivity, better rendering performance, and enhanced realism.

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (10 chapters)

  1. Front Matter

    Pages i-xxiii
  2. Setting the Scene

    • Brian Danchilla
    Pages 1-32
  3. Shaders 101

    • Brian Danchilla
    Pages 33-56
  4. Textures and Lighting

    • Brian Danchilla
    Pages 57-83
  5. Increasing Realism

    • Brian Danchilla
    Pages 85-114
  6. Physics

    • Brian Danchilla
    Pages 115-137
  7. Fractals, Height Maps, and Particle Systems

    • Brian Danchilla
    Pages 139-171
  8. Three.js Framework

    • Brian Danchilla
    Pages 173-203
  9. Productivity Tools

    • Brian Danchilla
    Pages 205-231
  10. Debugging and Performance

    • Brian Danchilla
    Pages 233-266
  11. Effects, Tips, and Tricks

    • Brian Danchilla
    Pages 267-298
  12. Back Matter

    Pages 299-329

About this book

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. 

You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.

  • Quickly get up to speed with WebGL
  • Render realistic scenes
  • Work faster with frameworks
  • Improve rendering performance

About the author

Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access