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  • Book
  • © 2012

Beginning iOS 3D Unreal Games Development

Apress

Authors:

  • Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.

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Softcover Book USD 39.99
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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xiii
  2. UDK Overview

    • Robert Chin
    Pages 1-28
  3. UnrealScript Overview

    • Robert Chin
    Pages 29-51
  4. Player Controllers, Pawns, and Weapons

    • Robert Chin
    Pages 53-82
  5. UDK Collisions

    • Robert Chin
    Pages 83-135
  6. UDK Bots

    • Robert Chin
    Pages 137-174
  7. Environment: Sounds, Kismet, and HUD

    • Robert Chin
    Pages 175-204
  8. Sample Game and GamePlay

    • Robert Chin
    Pages 205-225
  9. 3D Math Review

    • Robert Chin
    Pages 227-260
  10. Physics Game Framework

    • Robert Chin
    Pages 261-281
  11. First-Person Shooter Game Framework

    • Robert Chin
    Pages 283-318
  12. Top-Down Shooter/RPG Game Framework

    • Robert Chin
    Pages 351-371
  13. Back Matter

    Pages 373-383

About this book

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. 

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform

About the author

Robert Chin has a bachelor of science degree?in computer engineering and is experienced in C/C++ and UnrealScript.?He has written 3D games in C/C++ using the DirectX and OpenGL graphics APIs for the Windows platform.?He has served as a Unreal UDK consultant and written UDK UnrealScript-based programs for clients, including an entire commercial game coded specifically for the iOS platform.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access