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  • Book
  • © 2013

Learn OpenGL ES

For Mobile Game and Graphics Development

Apress

Authors:

  • One of the first OpenGL ES version 3 books for game app developers doing mobile.

  • Covers Android code and may be useful to iOS game developers too.

  • OpenGL ES 3 is a new significant tech update to OpenGL ES graphics API engine that fuels game apps in both iOS and Android.

  • 11k Accesses

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eBook USD 29.99
Price excludes VAT (USA)
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  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (6 chapters)

  1. Front Matter

    Pages i-xvii
  2. Benefits of the New API

    • Prateek Mehta
    Pages 1-28
  3. Implementation Prerequisites

    • Prateek Mehta
    Pages 29-54
  4. ES 2.0 Fundamentals

    • Prateek Mehta
    Pages 55-92
  5. 3D Modeling

    • Prateek Mehta
    Pages 93-140
  6. Texturing and Shading

    • Prateek Mehta
    Pages 141-168
  7. Taking the Development Ahead

    • Prateek Mehta
    Pages 169-194
  8. Back Matter

    Pages 195-200

About this book

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.  After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.

This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.

You'll learn everything you need to know about:

  • Creating simple, efficient game UIs
  • Designing the basic building blocks of an exciting, interactive 3D game
  • Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
  • Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
  • Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
  • Doing all this efficiently on mobile devices with limited resources and processing

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access