Beginning iOS Games Development

Using the iOS 8 SDK for Building iPhone and iPad Game Apps

3rd Edition

By Lucas Jordan

Beginning iOS Games Development Cover Image

Beginning iOS Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 8 SDK platform. You'll learn how to use the core classes and Sprite Kit to create dynamic game apps, with rich graphics, animations, and sound. You'll see how to use the latest version of Xcode to build your iPhone or iPad game apps.

Full Description

  • ISBN13: 978-1-4302-5953-4
  • User Level: Beginner to Intermediate
  • Publishing March 24, 2015, but available now as part of the Alpha Program
  • Available eBook Formats: PDF
  • Print Book Price: $39.99
  • eBook Price: $27.99

Related Titles

Full Description

Beginning iOS Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 8 SDK platform. You'll learn how to use the core classes and Sprite Kit to create dynamic game apps, with rich graphics, animations, and sound. You'll see how to use the latest version of Xcode to build your iPhone or iPad game apps.

Other topics include iOS game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, ready for sale on the Apple iTunes App Store.

What you’ll learn

  • How to build iPhone and iPad game apps using the iOS 8 SDK
  • How to use storyboards in game design
  • How to make best use of Sprite Kit in your games
  • How to use UIViews to display game assets
  • How to leverage Core Animation to simplify animations
  • How to create frame-by-frame animations for action games
  • How to play sound using media classes 
  • How to integrate with Game Center and other social media services 
  • How to use Core Data to persist game state

Who this book is for

This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed.

Table of Contents

Table of Contents

       
  1. Jumping Right In
  2. Explore the Game Application Lifecycle
  3. Sprite Kit in Detail
  4. Quickly Build an Input-Driven Game
  5. Quickly Build a Frame-byFrame Game
  6. Create Your Characters: Game Engine, Image Actors, and Behaviors
  7. Build Your Game: Vector Actors and Particles
  8. Build Your Game: Understanding Gestures and Movements
  9. Game Center and Social Media
  10. Monetizing via the Apple App Store
  11.  Add Sound to your Game
  12. A Completed Game: Belt Commander
  13. Physics!
  14. Appendix A: Designing and Creating Graphics
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