More iPhone Development with Objective-C

3rd Edition

By David Mark , Jayant Varma , Jeff LaMarche , Alex Horovitz , Kevin Kim

More iPhone Development with Objective-C Cover Image

The update to the bestselling More iPhone Development by Kim Topley, Dave Mark and Jeff LaMarche, More iPhone Development with Objective-C digs deep into Apple’s latest iOS SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you’ve come to expect.

Full Description

  • ISBN13: 978-1-4302-6037-0
  • 650 Pages
  • User Level: Beginner to Intermediate
  • Publishing June 24, 2015, but available now as part of the Alpha Program
  • Available eBook Formats: PDF
  • Print Book Price: $44.99
  • eBook Price: $31.99

Related Titles

Full Description

Interested in iPhone and iPad apps development? Want to learn more? Whether you’re a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 7 Development, we have the perfect book for you with Objective-C digs deeper into Apple’s latest iOS SDK. Authors Jayant Varma, Dave Mark, Jeff LaMarche, Alex Horovitz, and Kevin Kim explain concepts as only they can—covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone or iPad app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. The authors carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more! More iPhone Development with Objective-C covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web.

You'll also find coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 7 SDK.

Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone Development with Objective-C.

What you’ll learn

  • How to build apps customized for the iPad, the world's most popular tablet
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email How to access a user’s iPod library and integrate music into apps
  • Essentials of concurrent programming and advanced debugging techniques
  • How to work with enhanced multitasking, threading, memory management and other APIs Tips on working with data from the web and the cloud, including Apple's iCloud
  • How to deal with Core Data: key concepts and techniques for writing larger applications
  • How to work with the iOS SDK when dealing with sensors, gyroscopes, etc. for augmented reality experiences in game and socia media apps

Who this book is for

This book serves as a complementary book to Beginning iPhone Development with Objective-C and is suitable for those aspiring app developers new to iPad app development. Prior Objective-C programming experience would be helpful, but not required.

Table of Contents

Table of Contents

  1. Here We Go Round Again
  2. Core Data The What, Why & How
  3. A Super Start: Adding, Displaying, and Deleting Data
  4. The Devil in the Detail View
  5. Preparing for Change: Migrations and Versioning
  6. Custom Managed Objects
  7. Relationships, Fetched Properties, and Expressions
  8. iCloud Storage
  9. Peer-to-Peer Over Bluetooth Using GameKit
  10. MapKit - new geocoding
  11. Messaging: Mail, Twitter, and iMessage
  12. iPod Library Access
  13. Locking It Down: Generic Security Services Framework
  14. Keeping Your Interface Responsive: Advanced Storyboarding
  15. Unit Testing, Debugging, and Instruments
  16. The Road Goes Ever On...
  17. Appendix A. Xcode Overview

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