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  • © 2013

Learn Unity for 2D Game Development

Apress

Authors:

  • Learn how to use the powerful Unity game engine to create 2D games that sell.

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eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xxv
  2. Unity Basics for 2D Games

    • Alan Thorn
    Pages 1-26
  3. Materials and Textures

    • Alan Thorn
    Pages 27-56
  4. Quick 2D Workflow

    • Alan Thorn
    Pages 57-84
  5. Procedural Geometry and Textured Quads

    • Alan Thorn
    Pages 101-120
  6. Generating Atlas Textures

    • Alan Thorn
    Pages 121-138
  7. UVs and Animation

    • Alan Thorn
    Pages 139-162
  8. Cameras and Pixel Perfection

    • Alan Thorn
    Pages 163-187
  9. Input for 2D Games

    • Alan Thorn
    Pages 189-212
  10. Getting Started with a 2D Game

    • Alan Thorn
    Pages 213-240
  11. Completing the 2D Card Game

    • Alan Thorn
    Pages 241-258
  12. Optimization

    • Alan Thorn
    Pages 259-271
  13. Wrapping Things Up

    • Alan Thorn
    Pages 273-279
  14. Back Matter

    Pages 281-287

About this book

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.

In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. 

Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access