C++ 2013 for C# Developers

2nd Edition

By Dean C. Wills

C++ 2013 for C# Developers Cover Image

C++ 2013 for C# Developers provides proficient C# developers with the detailed knowledge of syntax, grammar and process execution that they need to work with C++ effectively across desktop and console environments.

Full Description

  • ISBN13: 978-1-4302-6706-5
  • User Level: Advanced
  • Publishing August 11, 2014, but available now as part of the Alpha Program
  • Available eBook Formats: EPUB, MOBI
  • Print Book Price: $74.99
  • eBook Price: $52.99

Related Titles

Full Description

C++ 2013 for C# Developers provides a fast-track to C++ proficiency forthose already using the C# language at an advanced level. Beginning with a detailed explanation of the mechanics of C++'s execution sequence, its grammar, syntax and data access you'll quickly learn the similarities and differences between C++ and C#.

The second and third partsof the of the book are devoted to a detailed deep-dive into C++ development to provide clear information and advice about how to use the languageeffectively.

What you’ll learn

  • Understand the underlying similarities and difference between C# and C++
  • Learn how to use pointers and unmanaged code effectively
  • Use generics, templates, casting and the C++ pre-processor to create highly-efficient code
  • Move between native C++ and Microsoft’s C++/CLI implementation to take advantage of different resource libraries and standards
  • Learn how Multiple Language Support allows you to include C#-based libraries within your C++ code

Who this book is for

This book is for experienced C# developers who wish to broaden their skill-sets to include the versatile C++ language by following a steep learning curve.

Table of Contents

Table of Contents

Part 1: Fast Track to C++

1. Hello, World
2. There's No Place Like Home
3. Syntax
4. C# to C++/CLI
5. Tools
6. Data Types
7. Arrays
8. Polymorphism and Protection

Part 2: Details

9. Pointers and Unsafe Code
10. Properties and Events
11. Expressions and Operators
12. The End of the Beginning
13. Fun, Fun, and More Fun

Part 3: Advanced Concepts

14. Generics
15. Introduction to Templates
16. Advanced Generics and Casts
17. The Preprocessor
18. Native C++
19. Multiply Language Support
20. Final Thoughts


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