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  • Book
  • © 2016

Learn Unity for Windows 10 Game Development

Apress
  • Learn how to set up your game for Windows Phone and other devices
  • Explore marketing and monetization in the mobile game market
  • Authors combine their vast gaming experience

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Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xx
  2. The Unity Editor

    • Sue Blackman, Adam Tuliper
    Pages 1-65
  3. Unity Basics

    • Sue Blackman, Adam Tuliper
    Pages 67-121
  4. Scripting with C#

    • Sue Blackman, Adam Tuliper
    Pages 123-164
  5. Importing Assets

    • Sue Blackman, Adam Tuliper
    Pages 165-215
  6. Prototyping the Navigation

    • Sue Blackman, Adam Tuliper
    Pages 217-242
  7. Experimenting with Functionality

    • Sue Blackman, Adam Tuliper
    Pages 243-274
  8. Creating the Environment

    • Sue Blackman, Adam Tuliper
    Pages 275-306
  9. Combining Assets and Functionality

    • Sue Blackman, Adam Tuliper
    Pages 307-337
  10. Audio and Special Effects

    • Sue Blackman, Adam Tuliper
    Pages 339-370
  11. GUI and Menus

    • Sue Blackman, Adam Tuliper
    Pages 371-421
  12. Rewards and Monetization

    • Sue Blackman, Adam Tuliper
    Pages 423-474
  13. Building for Windows Store

    • Sue Blackman, Adam Tuliper
    Pages 475-566
  14. Back Matter

    Pages 567-572

About this book

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.

Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. 

What You Will Learn

  • Learn C# basics for Unity
  • Work with the Unity Editor
  • Manage assets
  • Use the Mecanim animation system and 2D features and physics


Who This Book Is For

Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.


Authors and Affiliations

  • Temecula, USA

    Sue Blackman

  • Lake Forest, USA

    Adam Tuliper

About the authors

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

Adam Tuliper works as a Senior Software Engineer for Microsoft helping others achieve their technical vision across Windows, Web, and the Cloud. He works a lot with the gaming community in the western USA, co-runs the Orange County Unity Meetup, and is also anindie game dev working on new titles. He can be reached via his website, www.adamtuliper.com, and Twitter (http://twitter.com/adamtuliper).

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access