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  • Textbook
  • © 1998

Graphics Programming in C++

Writing Graphics Applications for Windows 98

Authors:

  • Easy to read, practical explanations using C++ allow readers to program their own 3D graphics applications or game programs.

  • Essential techniques are covered, providing a quick and clear introduction to the subject without encumbering the reader with a mass of extraneous details.

  • Perfect for anyone wishing to develop graphics applications for Windows 98.

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Table of contents (15 chapters)

  1. Front Matter

    Pages i-x
  2. Message-Based Programming

    • Mark Walmsley
    Pages 1-10
  3. Window Management

    • Mark Welmsley
    Pages 11-21
  4. Object Orientation

    • Mark Welmsley
    Pages 23-44
  5. Pens and Brushes

    • Mark Welmsley
    Pages 45-57
  6. Bitmaps

    • Mark Welmsley
    Pages 59-74
  7. Palettes

    • Mark Welmsley
    Pages 75-92
  8. Sprite Animation

    • Mark Welmsley
    Pages 93-110
  9. Wire-Frame Graphics

    • Mark Welmsley
    Pages 111-130
  10. Polygon-Fill Techniques

    • Mark Walmsley
    Pages 131-145
  11. Assembly Language Programming

    • Mark Welmsley
    Pages 147-165
  12. Mathematics of 3D Geometry

    • Mark Welmsley
    Pages 167-183
  13. Projection of the Viewing Volume

    • Mark Welmsley
    Pages 185-195
  14. Hidden Pixel Removal

    • Mark Welmsley
    Pages 197-211
  15. Colour Shading and Textures

    • Mark Welmsley
    Pages 213-226
  16. In Motion

    • Mark Welmsley
    Pages 227-236
  17. Back Matter

    Pages 237-250

About this book

This is a book about computer graphics. It is aimed primarily at anyone wishing to develop graphics applications for Windows 98 and attempts to provide a quick and clear introduction to the subject without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and most of the software is written in C++ so a familiarity with C/C++ will be helpful - for a fuller introduction to the C++ language than is possible here consult the book 'Programming in C++' (ISBN 0 85934 435 5). Beyond this only a general background in computing and/or mathematics is assumed and whenever new ideas are encountered they are fully explained with the aid of line-drawings and 10 also introduces the illustrative coding examples. For those brave enough chapter topic of 80 x86 assembly language programming - without dedicated graphics hardware this is still the best way to produce really snappy animation code.

Bibliographic Information

  • Book Title: Graphics Programming in C++

  • Book Subtitle: Writing Graphics Applications for Windows 98

  • Authors: Mark Walmsley

  • DOI: https://doi.org/10.1007/978-1-4471-0905-1

  • Publisher: Springer London

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag London Limited 1998

  • Softcover ISBN: 978-1-4471-1231-0Published: 27 September 2011

  • eBook ISBN: 978-1-4471-0905-1Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: X, 250

  • Topics: Computer Graphics

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access