Skip to main content
  • Textbook
  • © 2012

Introduction to Computer Graphics

Using Java 2D and 3D

Authors:

  • Revised, expanded and updated new edition
  • Integrates both technical background and theory with practical examples and applications throughout
  • Focuses on Java 3D (and 2D)
  • Additional exercises, solutions, example programs, slides for lecturers and links to select websites can be found on a complementary website for this book
  • Includes supplementary material: sn.pub/extras

Part of the book series: Undergraduate Topics in Computer Science (UTICS)

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (9 chapters)

  1. Front Matter

    Pages I-XVIII
  2. Introduction

    • Frank Klawonn
    Pages 1-5
  3. Drawing Lines and Curves

    • Frank Klawonn
    Pages 43-75
  4. Areas, Text and Colours

    • Frank Klawonn
    Pages 77-98
  5. Modelling Three-Dimensional Objects

    • Frank Klawonn
    Pages 129-160
  6. Visible Surface Determination

    • Frank Klawonn
    Pages 161-176
  7. Illumination and Shading

    • Frank Klawonn
    Pages 177-209
  8. Special Effects and Virtual Reality

    • Frank Klawonn
    Pages 211-240
  9. Back Matter

    Pages 241-253

About this book

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Authors and Affiliations

  • FB II Informatik, FH Braunschweig/Wolfenbüttel, Wolfenbüttel, Germany

    Frank Klawonn

About the author

Dr. Frank Klawonn is a Professor in the Department of Computer Science and Head of the Data Analysis and Pattern Recognition Laboratory at Ostfalia University of Applied Sciences, Germany. He is also Head of the Bioinformatics and Statistics group at the Helmholtz Centre for Infection Research, Braunschweig, Germany. He is a co-author of the Springer textbook Guide to Intelligent Data Analysis.

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access