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  • © 2014

Beginning iPhone Development with Swift

Exploring the iOS SDK

Apress

Authors:

  • The team that brought you the bestselling Beginning i. Phone Development, the book that taught the world to program on the i. Phone, has been transformed to deliver the same excellent introduction to i.

  • Phone and i. OS programming using Swift.

  • Phone Development with Swift introduces you to Swift in this definitive guide for i. OS 8 and its SDK, as well as Xcode 6.

  • Source code now updated to reflect Xcode 6.3.1 and Swift 1.2!)

  • 45k Accesses

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Table of contents (23 chapters)

  1. Front Matter

    Pages i-xxiii
  2. Welcome to the Swift Jungle

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 1-11
  3. Appeasing the Tiki Gods

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 13-50
  4. Handling Basic Interaction

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 51-86
  5. More User Interface Fun

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 87-136
  6. Rotation and Adaptive Layout

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 137-173
  7. Multiview Applications

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 175-203
  8. Tab Bars and Pickers

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 205-246
  9. Introduction to Table Views

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 247-299
  10. Navigation Controllers and Table Views

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 301-333
  11. Collection View

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 335-348
  12. Using Split Views and Popovers

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 349-386
  13. Application Settings and User Defaults

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 387-424
  14. Basic Data Persistence

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 425-472
  15. Documents and iCloud

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 473-506
  16. Grand Central Dispatch, Background Processing, and You

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 507-539
  17. Drawing with Core Graphics

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 541-567
  18. Getting Started with Sprite Kit

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 569-616
  19. Taps, Touches, and Gestures

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 617-647
  20. Where Am I? Finding Your Way with Core Location and Map Kit

    • David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche
    Pages 649-669

About this book

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2.

There’s coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 8 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

About the authors

Kim Topley is a software engineer with over thirty years of experience ranging from mainframe microcode and the UNIX kernel to graphical user interfaces and mobile applications. He is the author of five books on various aspects of Java and JavaFX and has been working with iOS since reading one of the first books published on the subject—the first edition of Beginning iPhone Development.

Bibliographic Information

  • Book Title: Beginning iPhone Development with Swift

  • Book Subtitle: Exploring the iOS SDK

  • Authors: David Mark, Jack Nutting, Kim Topley, Fredrik Olsson, Jeff LaMarche

  • DOI: https://doi.org/10.1007/978-1-4842-0409-2

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books

  • Copyright Information: Apress 2014

  • eBook ISBN: 978-1-4842-0409-2Published: 22 November 2014

  • Edition Number: 1

  • Number of Pages: XXII, 828

  • Number of Illustrations: 347 b/w illustrations

  • Topics: Programming Techniques

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access