Authors:
A one of a kind short book on building games with popular
Android Studio IDE
Includes all of the key fundamentals of game development
Pairs nicely with Apress best seller, Learn Android Studio IDE
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Table of contents (10 chapters)
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Front Matter
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Back Matter
About this book
This short book walks you through the process of creating mobile games using the new Android Studio IDE. Android Studio Game Development introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio.
This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You'll then be well equipped to tackle the game-development topics that make up the rest of the book. You'll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets.
The final three chapters cover topics vital to successful game development: interactivity. You'll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions.
You'll learn:
- How to create projects in Android Studio
- How to use the SDK manager to keep your Android SDK current
- How to commit to and get projects from GitHub
- How to use OpenGL ES to load images
- How to react to player input
- How to debug your games using Android Studio
Audience
This book is for those who may be new to game development who have some experience with Android Studio IDE and Android. To learn about Android Studio, check out Learn Android Studio IDE by Gerber and Craig (Apress).
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Bibliographic Information
Book Title: Android Studio Game Development
Book Subtitle: Concepts and Design
Authors: J. F. DiMarzio
DOI: https://doi.org/10.1007/978-1-4842-1718-4
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: J. F. DiMarzio 2015
Softcover ISBN: 978-1-4842-1717-7Published: 16 November 2015
eBook ISBN: 978-1-4842-1718-4Published: 23 November 2015
Edition Number: 1
Number of Pages: XIII, 95
Number of Illustrations: 42 b/w illustrations
Topics: Game Development, Programming Languages, Compilers, Interpreters, Programming Techniques