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  • © 2015

Beginning iPhone Development with Swift 2

Exploring the iOS SDK

Apress

Authors:

  • This is the definitive guide to the Swift programming language and the iOS 9 SDK, with source code updated to reflect Xcode 7 and Swift 2
  • This book covers any iOS device
  • Includes discussions of Core Location, Map Kit, iCloud, Sprite Kit and more
  • 29k Accesses

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eBook USD 34.99
Price excludes VAT (USA)
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  • Read on any device
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Table of contents (23 chapters)

  1. Front Matter

    Pages i-xxiii
  2. Welcome to the Swift Jungle

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 1-12
  3. Appeasing the Tiki Gods

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 13-53
  4. Handling Basic Interaction

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 55-89
  5. More User Interface Fun

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 91-140
  6. Rotation and Adaptive Layout

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 141-179
  7. Multiview Applications

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 181-209
  8. Tab Bars and Pickers

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 211-254
  9. Introduction to Table Views

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 255-306
  10. Navigation Controllers and Table Views

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 307-340
  11. Collection View and Stack View

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 341-370
  12. Using Split Views and Popovers

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 371-410
  13. Application Settings and User Defaults

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 411-451
  14. Basic Data Persistence

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 453-501
  15. Documents and iCloud

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 503-537
  16. Grand Central Dispatch, Background Processing, and You

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 539-573
  17. Drawing with Core Graphics

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 575-601
  18. Getting Started with SpriteKit

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 603-654
  19. Taps, Touches, and Gestures

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 655-687
  20. Where Am I? Finding Your Way with Core Location and Map Kit

    • David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
    Pages 689-710

About this book

This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2.

There’s up-to-date coverage of new Apple technologies as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 9 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

What You Will Learn:

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Utilizing Swift playgrounds
  • Best practices for optimizing your code and delivering great user experiences<
  • What data persistence is, and why it’s important
  • Get started with building cool, crisp user interfaces
  • How to display data in Table Views
  • How to draw to the screen using Core Graphics
  • How to use iOS sensor capabilities to map your world
  • How to get your app to work with iCloud and more
  • Who This Book is For:


    About the authors

    Kim Topley is a software engineer with over thirty years of experience ranging from mainframe microcode and the UNIX kernel to graphical user interfaces and mobile applications. He is the author of five books on various aspects of Java and JavaFX and has been working with iOS since reading one of the first books published on the subject—the first edition of Beginning iPhone Development.

    Bibliographic Information

    • Book Title: Beginning iPhone Development with Swift 2

    • Book Subtitle: Exploring the iOS SDK

    • Authors: David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche

    • DOI: https://doi.org/10.1007/978-1-4842-1754-2

    • Publisher: Apress Berkeley, CA

    • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

    • Copyright Information: David Mark and Kim Topley and Jack Nutting and Fredrik Olsson and JEFF LAMARCHE 2015

    • eBook ISBN: 978-1-4842-1754-2Published: 18 December 2015

    • Edition Number: 2

    • Number of Pages: XXIII, 854

    • Number of Illustrations: 372 b/w illustrations

    • Topics: Apple and iOS, Programming Techniques

    Buy it now

    Buying options

    eBook USD 34.99
    Price excludes VAT (USA)
    • Available as EPUB and PDF
    • Read on any device
    • Instant download
    • Own it forever

    Tax calculation will be finalised at checkout

    Other ways to access