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  • © 2016

Beginning iPhone Development with Swift 3

Exploring the iOS SDK

Apress
  • Optimize your code and deliver great user experiences with Swift 3
  • Build cool, crisp user interfaces
  • Integrate and develop with Core Location, Map Kit, iCloud, Sprite Kit, and more
  • 43k Accesses

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Table of contents (23 chapters)

  1. Front Matter

    Pages i-xxv
  2. Getting to Know the iOS Landscape

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 1-12
  3. Writing Our First App

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 13-50
  4. Basic User Interactions

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 51-86
  5. Adding Intermediate Level User Interactions

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 87-128
  6. Working with Device Rotations

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 129-177
  7. Creating a Multiview Application

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 179-208
  8. Using Tab Bars and Pickers

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 209-254
  9. Introducing Table Views

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 255-308
  10. Adding Navigation Controllers to Table Views

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 309-341
  11. Collection Views

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 343-355
  12. Split Views and Popoversfor iPad Apps

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 357-382
  13. App Customization with Settings and Defaults

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 383-420
  14. Persistence: Saving Data Between App Launches

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 421-465
  15. Documents and iCloud

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 467-498
  16. Multithreaded Programming Using Grand Central Dispatch

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 499-528
  17. Graphics and Drawing

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 529-554
  18. Simple Games Using SpriteKit

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 555-596
  19. Taps, Touches, and Gestures

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 597-620
  20. Determining Location

    • Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, Jeff Lamarche
    Pages 621-640

About this book

Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application.

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders.

Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existingtools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

What You Will Learn

  • Develop your own bestselling iPhone and iPad apps
  • Utilize Swift playgrounds
  • Display data in Table Views
  • Draw to the screen using Core Graphics
  • Use iOS sensor capabilities to map your world
  • Get your app to work with iCloud and more


  • Who This Book is For


    Anyone who wants to start developing for iPhone and iPad.


    Authors and Affiliations

    • Parker, USA

      Molly Maskrey

    • Apt 10G , New York, USA

      Kim Topley

    • Arlington, USA

      David Mark

    • Stockholm, Sweden

      Fredrik Olsson

    • New Hartford, USA

      JEFF LAMARCHE

    About the authors

    Molly K. Maskrey first learned software while a sophomore in high school on a Wang punch card computer where you manually created an octal machine language program by popping out chads on a single card. While getting her undergraduate degree, she programmed COBOL on IBM System/360 computers at banks in and around Tampa, Florida, moving on, in her 20s and 30s to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly lives in Parker Colorado with Jennifer, her partner of 26 years and their two Yellow Labradors and basement dance practice floor.

    Bibliographic Information

    • Book Title: Beginning iPhone Development with Swift 3

    • Book Subtitle: Exploring the iOS SDK

    • Authors: Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

    • DOI: https://doi.org/10.1007/978-1-4842-2223-2

    • Publisher: Apress Berkeley, CA

    • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

    • Copyright Information: Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson and Jeff Lamarche 2016

    • eBook ISBN: 978-1-4842-2223-2Published: 17 November 2016

    • Edition Number: 3

    • Number of Pages: XXV, 774

    • Number of Illustrations: 379 b/w illustrations

    • Topics: Apple and iOS, Programming Techniques

    Buy it now

    Buying options

    eBook USD 34.99
    Price excludes VAT (USA)
    • Available as EPUB and PDF
    • Read on any device
    • Instant download
    • Own it forever

    Tax calculation will be finalised at checkout

    Other ways to access