Overview
This is the first and only book that covers 3D games programming on PCs using Java 3D and JOGL
The book utilizes gaming features offered by the new Java 6 platform, and will be the first to market on Java 6 game development
Author, Andrew Davison, is very well-recognized as a Java gaming developer guru from his first book, Killer Game Programming in Java and its Web site and more
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Table of contents (17 chapters)
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Nonstandard Input Devices
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JOGL
Keywords
About this book
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!
Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Javathe sort of thing picked up in a first Java course at school.
Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.
You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.
Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.
Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.
Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.
About the author
Bibliographic Information
Book Title: Pro Java 6 3D Game Development
Book Subtitle: Java 3D, JOGL, JInput and JOAL APIs
Authors: Andrew Davison
DOI: https://doi.org/10.1007/978-1-4302-0212-7
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Andrew Davison 2007
Hardcover ISBN: 978-1-59059-817-7Published: 25 April 2007
Softcover ISBN: 978-1-4302-1186-0Published: 15 November 2014
eBook ISBN: 978-1-4302-0212-7Published: 01 January 2008
Edition Number: 1
Number of Pages: XXIII, 528
Topics: Game Development, Software Engineering/Programming and Operating Systems