Foundations of 3D Graphics Programming

Using JOGL and Java3D

By Jim X. Chen , Edward J. Wegman

Foundations of 3D Graphics Programming Cover Image

This new reference offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers graphics basics and several advanced topics, including covers Java3D, with detailed example programs.

Full Description

  • ISBN13: 978-1-8462-8185-3
  • 307 Pages
  • User Level: Students
  • Publication Date: January 15, 2007
  • Available eBook Formats: PDF
  • eBook Price: $89.95
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Full Description
This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.
Table of Contents

Table of Contents

  1. Introduction.
  2. Transformation and Viewing.
  3. Color and Lighting.
  4. Blending and Texture Mapping.
  5. Curved Models.
  6. Programming in Java3D.
  7. Advanced Topics.
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