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Future Interaction Design II

By Pertti Saariluoma , Hannakaisa Isomäki

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As the techniques used in human-computer interaction design, practice and research grow, this book examines emerging methods that will contribute to the future of the discipline, with human character, not technology, determining the nature of interaction.

Full Description

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  • ISBN13: 978-1-8480-0300-2
  • 236 Pages
  • User Level: Science
  • Publication Date: April 28, 2009
  • Available eBook Formats: PDF
Full Description
The perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of 'interaction design' covers this range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. This second volume provides a wider perspective, from both a scientific and geographic outlook. New topics, such as psychological design processes, gerotechnology, modelling, e-learning and subconscious experiences are discussed from a team of international authors. This book will be of considerable value to those seeking innovative perspectives upon designing and ensuring effective interaction between humans and technology.
Table of Contents

Table of Contents

  1. Introduction: The New Interaction Design.
  2. Gerontechnology.
  3. Enhancing Mutal Awareness, Productivity and Feeling: Cognitive Science Approach to Design of Groupware Systems.
  4. The Future of Interaction Research: Interaction is the Result of Top
  5. down and Bottom
  6. up Processes.
  7. User Psychology in Interaction Design: The Role of Design Ontologies.
  8. Field Experiments in HCI: Promises and Challenges.
  9. Opportunities and challenges of Designing the Service User eXperience (SUX) in Web 2.0.
  10. Precedents for the Design of Locative Media.
  11. Accept or Appropriate? A Design
  12. oriented Critique on Technology Acceptance Models.
  13. The Polysemy of Human
  14. Computer Interaction.
  15. The Human Modes of Being in Investigating User Experience.

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