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  • Book
  • © 2011

Playing with the Past

Authors:

  • There is very little concentrated literature on theory and practice in creating meaningful interaction in virtual environments, especially those designed to communicate heritage or history
  • The book covers the gap between theory, the design and the evaluation of virtual places for learning, especially for history and heritage
  • It will cover the gap between the theory, the design and the evaluation of virtual places for learning
  • Includes supplementary material: sn.pub/extras

Part of the book series: Human–Computer Interaction Series (HCIS)

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Table of contents (9 chapters)

  1. Front Matter

    Pages i-xxi
  2. Introducing Virtual Travel

    • Erik Champion
    Pages 1-16
  3. Virtual Environments

    • Erik Champion
    Pages 17-26
  4. Virtual Places

    • Erik Champion
    Pages 27-62
  5. Cultural and Social Presence

    • Erik Champion
    Pages 63-82
  6. Game–Style Interaction

    • Erik Champion
    Pages 83-128
  7. Playing with the Past

    • Erik Champion
    Pages 129-155
  8. Augmenting the Present With the Past

    • Erik Champion
    Pages 157-176
  9. Evaluating Virtual Heritage

    • Erik Champion
    Pages 177-199
  10. Conclusion

    • Erik Champion
    Pages 201-210
  11. Back Matter

    Pages 211-214

About this book

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningfuland relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.

Authors and Affiliations

  • College of Creative Arts, Auckland School of Design, Massey University, Auckland, New Zealand

    Erik Champion

About the author

Erik is Associate Professor at Auckland School of Design, Massey University, and a member of IGDA (International Game Developers Association), DiGRA, and ICIP (ICOMOS International Committee on Interpretation and Presentation of Cultural Heritage Sites). He graduated in architecture, philosophy, and engineering (Geomatics). His doctoral thesis ‘Evaluating Cultural Learning in Virtual Environments’ (sponsored by an Australian Research Council industry grant) involved the design and evaluation of online virtual environments; the industry partner was Lonely Planet. Since his PhD he has supervised or collaborated on various games and virtual environment projects, mostly based on cultural learning, spatial projection, or physical computing. He has taught game design, interaction design, user experience design, architectural design, digital media and CAD. He is now the Associate Professor, Research and Postgraduate Director, School of Design, College of Creative Arts, Massey University, NewZealand. His research areas include: game design, virtual heritage (digital and online interpretations of culture), architectural visualization, serious gaming (using game engines to teach archaeology), innovative peripherals and physical computing (tangible computing, biofeedback, surround displays), interactive narrative, and evaluation techniques for the user experience of interactive spatial media.

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access