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Computer Graphics and Geometric Modelling

Implementation & Algorithms

By Max K. Agoston

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  • ISBN13: 978-1-8523-3818-3
  • 928 Pages
  • User Level: Students
  • Publication Date: December 6, 2005
  • Available eBook Formats: PDF
Full Description
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.
Table of Contents

Table of Contents

  1. From the contents: Introduction.
  2. Raster Algorithms.
  3. Clipping.
  4. Transformations and the Graphics Pipeline.
  5. Approaches to Geometric Modelling.
  6. Basic Geometric Modelling Tools.
  7. Visible Surface Algorithms.
  8. Colour.
  9. Illumination and Shading.
  10. Rendering Techniques.
  11. Curves in Computer Graphics.
  12. Surfaces in Computer Graphics.
  13. Intersection Algorithms.
  14. Global Geometric Modelling Topics.
  15. Local Geometric Modelling Topics.
  16. Intrinsic Geometric Modelling.
  17. Computational Geometry Topics.
  18. Interval Analysis.
  19. The Finite Element Method.
  20. Quaternions.
  21. Digital Image Processing Topics.
  22. Chaos and Fractals.
  23. Appendices.

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