The Alpha Book Program
Want to get an early look at our titles? Try an Alpha Book! An Alpha Book is a pre-release, still-in-development version of an Apress title. When you purchase an Alpha Book, you get the opportunity to review its content as it advances through the production process. Alpha Book files are updated on a regular basis in your account as new material is completed, all the way through final publication. Following is our current roster of Alpha Books:
Colt McAnlis, Peter Lubbers, Brandon Jones, Andrzej Mazur, Sean Bennett, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Mario Andres PagellaHTML5 Game Development Insights is a from-the-trenches collection of tips, hacks, and advice straight from professional game developers.
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game programming career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start programming games as quickly as possible, while learning Unity in a fun and interactive environment.