The Alpha Book Program
Want to get an early look at our titles? Try an Alpha Book! An Alpha Book is a pre-release, still-in-development version of an Apress title. When you purchase an Alpha Book, you get the opportunity to review its content as it advances through the production process. Alpha Book files are updated on a regular basis in your account as new material is completed, all the way through final publication. Following is our current roster of Alpha Books:
Embedded Firmware Solutions
Vincent Zimmer, Jiming Sun, Marc Jones, Stefan Reinauer
Embedded Firmware Solutions is the perfect introduction and daily-use field guide--for the thousands of firmware designers, hardware engineers, architects, managers, and developers--to Intel’s new firmware direction (including Quark coverage), showing how to integrate Intel® Architecture designs into their plans.
Practical Business Analytics Using SAS
Venkat Reddy Konasani, Shailendra Kadre
Using real-life business scenarios, Practical Business Analytics Using SAS: A Hands-on Guide shows SAS programmers and business people how to analyze data performance predictive modeling.
Learn Swift on the Mac
There's a new language in town. Swift is Apple's new, native, fast, and easy to learn programming language for iOS and OS X app development. It's their "Objective-C without the C". If you are an iOS developer or planning to become one, learning Swift is your #1 priority, and Learn Swift on the Mac tells you everything you need to get up to speed, well, swiftly.
A retired law enforcement agent turned money laundering and bank fraud consultant shows how financial institutions can stop money laundering before it starts, while understanding and complying with Bank Secrecy Act requirements designed to deter money laundering.
Learn Unity for Windows Mobile Game Development
Sue Blackman, Jenny Wang
Whether you are new to Unity or you're a Unity dev ready to deploy to Windows Mobile, Learn Unity for Windows Mobile Game Development will help you on your way. While Unity's aim, "author once, deploy anywhere," has become the goal for many budding game developers, there are a multitude of design decisions involved in making it a reality.
Android Recipes: A Problem-Solution Approach, Fourth Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. This book is updated to include the Android L / 5.0 SDK - including the new Android Wear, TV SDKs - as well as earlier releases.