QCon Special

Unity for Absolute Beginners

By Sue Blackman

  • eBook Price: $31.99 $19.19
Buy eBook Buy Print Book

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. ∨ Full Description

  • Add to Wishlist
  • ISBN13: 978-1-4302-6779-9
  • 612 Pages
  • User Level: Beginner
  • Publication Date: June 20, 2014
  • Available eBook Formats: EPUB, MOBI, PDF
Full Description

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.

With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way.

Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.

What you’ll learn

  • How to use the Unity editor, including key concepts and functionality
  • How to use import, evaluate and manage resources for use in your Unity games
  • How to use the Unity API and script in Unity using C#
  • The fundamentals of good game design and the process you need to use to make good games

Who this book is for

This book assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up to speed as quickly as possible while learning Unity in a fun and interactive environment.

Table of Contents

Table of Contents

1. The Unity Editor

2. Unity Basics

3. Navigation and Physics

4. Importing Static Assets

5. Scripting with C#

6. Mecanim and Animation

7. Populating the Game Environment

8. Weaponry and Special Effects

9. Incorporating Unity 2D

10. Menus and Levels

11. Bonus Features

Appendix: Rigging with Mixamo

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

Errata

If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published

Best-Sellers

    1. Swift Game Programming for Absolute Beginners

      $31.99

      View Book

    2. Unity for Absolute Beginners

      $31.99

      View Book

    3. Learn GameSalad for iOS

      $27.99

      View Book

    4. Learn Unity 4 for iOS Game Development

      $27.99

      View Book