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Learn Cocoa Touch for iOS

By Jeff Kelley

Learn Cocoa Touch for iOS Cover Image

Learn how to navigate Cocoa Touch concepts to create amazing iOS apps, using a hands-on approach that lets you learn while you're building real apps.

Full Description

  • ISBN13: 978-1-4302-4269-7
  • 396 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: July 2, 2012
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $39.99
  • eBook Price: $27.99
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Full Description

The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you.

You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps.

Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch.

  • A home inventory management system
  • A live-updating Twitter client
  • A photo browser with an animated slideshow 
If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.

What you’ll learn

  • Get up and running with Xcode and Apple’s other development tools
  • Discover the Objective-C language and when to use the underlying C language
  • Use the Model-View-Controller (MVC) paradigm to create well-designed apps
  • Implement network services in your apps
  • Animate screen components with UIKit animations 
  • Get awesome performance with multithreaded code

Who this book is for

Novice or intermediate programmers who want to create engaging iOS applications and get in-depth coverage of Cocoa Touch.

Table of Contents

Table of Contents

  1. Getting Started: Xcode and Hello World
  2. Objective-C in a Nutshell
  3. Memory Management and ARC
  4. Model-View-Controller Programming: Well-Designed Code
  5. The Delegation Pattern
  6. Managing On-Screen Content with View Controllers
  7. Providing Lists of Content with Table Views
  8. Nib Loading In-Depth
  9. Parent and Child View Controllers
  10. Handling User Touches
  11. Saving Content in Your App
  12. Moving Data Around
  13. Core Data
  14. Integrating Networking and Web Services
  15. Writing Modern Code with Blocks
  16. Managing What Happens When
  17. Timers
  18. Run Loops
  19. Grand Central Dispatch
  20. User Interface Design
  21. Custom UIView Subclasses
  22. Creating Dynamic User Interfaces with CoreGraphics
  23. Animation with UIKit and CoreAnimation
  24. Hardware APIs: Accelerometer, Camera, etc.
  25. Media in Your App: Playing Audio and Video
  26. Localization and Internationalization: Maximizing Your App’s Reach
Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

Errata

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