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Learn GameSalad for iOS

Game Development for iPhone, iPad, and HTML5

By David Guerineau

  • eBook Price: $27.99
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Learn how to make, play, and publish iPhone and iPad games with GameSalad.

Full Description

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  • ISBN13: 978-1-4302-4356-4
  • 420 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: July 3, 2012
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool.

Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
  • A clear, step-by-step approach to GameSalad for the complete beginner
  • Create fun, complete, and fully functional game projects
  • An idea to App Store publishing guide

What you’ll learn

  • How to set up your game design environment
  • How to design a complete game from idea to publication with GameSalad
  • The basics, but also some of the more advanced functions of GameSalad
  • How to submit your game on the App Store
  • How to start promoting your game

Who this book is for

If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS.

Table of Contents

Table of Contents

  1. Preparing Your Design Environment
  2. Your First Game from Scratch: The Pong Game
  3. Finishing Pong: Scoring and Game Interaction
  4. Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause
  5. Making a Shoot 'Em Up Game: Carrot Invader
  6. Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I
  7. Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II
  8. Graphics and Sound Effects: Labyrinth
  9. Bonuses, Game Center, and iAd: Break a Wall
  10. Device Internal Clock and Cyclic Movement: Non-Game Apps
  11. Submitting Your Game to the App Store
  12. Introduction to Game Promotion
Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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