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Beginning iOS 7 Development

Exploring the iOS SDK

By Jack Nutting , Fredrik Olsson , David Mark , Jeff LaMarche

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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest new 64-bit iOS, iOS 7 and its SDK, as well as with the latest version of Xcode.

Full Description

  • ISBN13: 978-1-4302-6022-6
  • 720 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: March 25, 2014
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99
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Full Description

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode.

There’s coverage of brand-new technologies, including a new chapter on Apple's Sprite Kit framework for game development, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! 

What you’ll learn

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Filled with examples
  • Best practices for optimizing your code and delivering great user experiences
  • What data persistence is, and why it’s important
  • Get started with building cool, crisp user interfaces
  • What and how to use Table Views
  • How to draw to the screen using Core Graphics
  • What geo app development features the new iOS brings to the iPhone
  • How to get your app to work with iCloud and more

    Who this book is for

    This book is for aspiring iPhone app developers, new to the iOS SDK.  Some prior experience with Objective-C is recommended but not required.

    Table of Contents

    Table of Contents

    1. Welcome to the Jungle
    2. Appeasing the Tiki Gods
    3. Handling Basic Interaction
    4. More User Interface Fun
    5. Autorotation and Autosizing
    6. Multiview Applications
    7. Tab Bars and Pickers
    8. Introduction to Table Views
    9. Navigation Controllers and Table Views
    10. Collection Views
    11. iPad Considerations
    12. Application Settings and User Defaults
    13. Basic Data Persistence
    14. Hey! You! Get onto iCloud!
    15. Grand Central Dispatch, Background Processing, and You
    16. Core Graphics: Drawing with Quartz
    17. Getting Started with Sprite Kit
    18. Taps, Touches, and Gestures
    19. Where Am I? Finding Your Way with Core Location and Map Kit
    20. Whee! Gyro and Accelerometer!
    21. The Camera and Photo Library
    22. Application Localization
    Errata

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