Featured Apple/Mac Titles
All Apple/Mac Titles
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If you are a Mac user who wants to know the real meaning of having full control over your machine, get into AppleScripting; this book is the only guide you need to master the art!
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AppleScript 2nd Edition
This book, the second edition of Hanaan Rosenthal's critically acclaimed AppleScript book, begins with the basics like handling variables, loops, and commands. It proceeds with more advanced concepts like debugging, AppleScripting with databases, manipulating PDFs with SMILE, and automating media workflow.
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Beginning 3D Game Development with Unity
Beginning 3D Game Development with Unity introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting. It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms.
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Beginning 3D Game Development with Unity 4 2nd Edition
Beginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting. It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms.
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Beginning C, 5th Edition 5th Edition
Beginning C, 5th Edition teaches you how to program using the widely-available C language. You'll begin from first-principles and progress through step-by-step examples to become a competent, C-language programmer.
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Beginning iOS 3D Unreal Games Development
Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.
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Everything you need to know to develop your own best-selling iPhone 4S and iPad 2 apps based on the new iOS 5 SDK with the latest Xcode, plus best practices for optimizing your code and delivering great user experiences.
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Beginning iOS 5 Games Development
Beginning iOS 5 Games Development provides a clear path for you to create game apps using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create games, including graphics, and animations.
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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest new 64-bit iOS, iOS 6 and its SDK, as well as with the latest version of Xcode.
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Beginning iOS 6 Games Development
Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound.
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Beginning iOS Apps with Facebook and Twitter APIs
Beginning iOS Apps with Facebook, Twitter, and other Social Networking Sites is for iPhone and iPad developers who know the fundamentals of iOS development, and want to add a key selling point to their apps: social networks!
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Beginning iOS Game Center and Game Kit
Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and VoIP.










