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  • Unity for Absolute Beginners

    Unity for Absolute Beginners Cover

    Sue Blackman

    Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.

  • Transitioning to Swift

    Transitioning to Swift Cover

    Scott Gardner

    Transitioning to Swift is a fast-paced 150-page guide that helps you get up to speed quickly on Apple's new programming language for building iOS and Mac OS X apps. It shows the differences between Swift and traditional Objective-C based programming and optimizes your investment in time and effort in focusing on what you want you need to know to start creating Swift applications.

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