Charles Edge, Zack Smith, and Beau Hunter provide detailed explanations of the technology required for large-scale Mac OS X deployments and show you how to integrate it with other operating systems and applications.
Widgets are simple, typically small applications for a specific purpose, such as a weather report, a calculator, a stock quote, and the like that reside on the Mac Dashboard. Building these before Dashcode was time consuming though not hard; but now, you can whip up a Widget fast. Creating Mac Widgets with Dashcode teaches you how.
You've developed a killer app for one mobile devicenow it's time to maximize your intellectual investment. With Cracking iPhone and Android Native Development, you'll learn how to quickly retool your app for the full spectrum of mobile platforms and devices.
This book provides a serious, in-depth look at Apple's External Accessory framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware.
Objective-C is today's fastest growing programming language, at least in part due to the popularity of Apple's Mac, iPhone and iPad. Beginning Objective-C is for you if you have some programming experience but you're new to the Objective-C programming language.
Beginning Modern Cocoa is a modern or apps era Cocoa programming tutorial that introduces you to the world of Mac OS X app programming as Apple redefines the platform to its core. Action packed with examples, this definitive tutorial is written by one of the founders of the Cocoa framework and - by extension - Cocoa touch.
This book is the game-specific equivalent of Beginning iPhone 3 Development: Exploring the iPhone SDK, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.