- ISBN13: 978-1-59059-615-9
- ISBN10: 1-59059-615-3
- 336 pp.
- Published Jun 2006
- Print Book Price: $39.99
- eBook Price: $27.99
Errata Submission
If you think that you've found an error in The Game Maker's Apprentice: Game Development for Beginners, please let us know about it. You will find any confirmed erratum below, so you can check if your concern has already been addressed.
Errata
| Issue | Author's Response |
|---|---|
| When running the file new_tank (chapter 11) I get the error "ERROR in action number 2 of Other Event: Room Start for object obj_controller: Error in function real()." |
Please can you provide more information: Are you using new_tank1.gmk or new_tank2.gmk? Have you copied the gmk and tankdata.txt to your hard drive? Have you modified tankdata.txt or is it a "fresh" version copied from the CD? If none of these help then please send your files to jake@gamelearning.net Thanks Jake |
| In the book The Game Maker's Apprentice Chaper 3 "More Actions: A galaxy of Possibilities", the compiled code has a running score at the bottom of the screen. While the code example is missing that. How do you put the current running score at the bottom of the screen? Thanks Rob |
The executables on the CD show the most advanced versions of each game. In the case of this game the most advanced version was made to publicise the book and contains some minor additions to the version made in chapter 3. As such this is not an error. Nonetheless displaying the score in this way is not difficult (you’ll need to enable Advanced Mode in the File Menu if you haven’t already) Create a new font resource with the desired font settings. Create a new object and call it obj_score. Create a “Draw” event for this object. Add a “Set Color” action (Draw Tab) to this event (white). Add a “Set Font” action (DrawTab) and select your font resource. Add a “Draw Score” action (Score Tab) entering the screen position and caption. Place an instance of that object in each level’s room(s). That’s it! |
