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Book Details
Beginning XNA 2.0 Game Programming: From Novice to Professional book cover
  • By: Alexandre Santos Lobao , Bruno Pereira Evangelista , José Antonio Leal de Farias
  • ISBN10: 1-59059-924-1
  • ISBN13: 978-1-59059-924-2
  • 456 pp.
  • Published Apr 2008
  • Price: $39.99
  • eBook Price: $27.99




Beginning XNA 2.0 Game Programming: From Novice to Professional

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!

The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you’ll learn

  • Game Planning and Programming Basics
  • 2-D Graphics, Audio, and Input Basics
  • Creating Your First 2-D Game
  • Improving Your First 2-D Game
  • Basics of Game Networking
  • Rock Rain Live!
  • 3-D Game Programming Basics
  • Rendering Pipeline, Shaders, and Effects
  • Lights, Camera, Transformations!
  • Generating a Terrain
  • Skeletal Animation
  • Creating a Third-Person Shooter Game

Who is this book for?

Anyone approaching XNA programming for the Xbox 360 for the first time

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional”. You’ll start your journey by seeing what you need to knowbut without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!


Author Information

Alexandre Santos Lobao

Alexandre Lobão is a passionate man. His first passion was reading, starting with large books—Mark Twain, Érico Veríssimo, Jules Verne, Monteiro Lobato, Alexandre Dumas, and others—when he was seven. When he was twelve, he discovered his two next passions: playing and creating games (by that time on his first Apple computer), and writing.

Many years later—he’s about forty now—these passions flourish. Now he’s a teacher of academic game development courses, has written four books on the topic, and has participated in some Brazilian game development contests both as a contestant and as a judge. He has also written short story books, children’s books, and young adult books, and in 2008 he released his first romance, The Name of the Eagle, currently only available in Portuguese. And, of course, he still loves to read, from Ken Follett to Paulo Coelho.

His ultimate passions—starting in 1995 and still burning now—are his wife, Waléria, and his kids, Natália and Rafael.

Alexandre believes that lives needs passion to be lived entirely, and hopes that this book helps light this passion in readers’ hearts. You can find his work at http://www.AlexandreLobao.com.

Bruno Pereira Evangelista

Bruno Evangelista is a lead programmer at Tectoy Digital (http://www.ttd.com). Prior to his current employment, he was a graphics programmer at Ilusis (http://www.ilusis.com) and a software engineer at Olympya (http://olympya.com).

As an XNA developer, Bruno had been finalist of the first and second Microsoft XNA Challenge Brazil. He also maintains an open source skeletal animation library for XNA, named XNAnimation (http://www.codeplex.com/xnanimation).

Besides his professional experience, Bruno had hosted some talks and courses about game development at some conferences, including SIBGRAPI, SBGAMES and Microsoft Gamefest (Brazil).

Bruno received his B.Sc. degree in computer science from Pontifical Catholic University of Minas Gerais (PUC), and is currently a M.Sc. student in computer science at the Federal University of Minas Gerais (UFMG). He is 23 year old and lives in the beautiful city of Belo Horizonte, Brazil. His works can be found at http://www.BrunoEvangelista.com.

José Antonio Leal de Farias

José Antonio Leal de Farias has been a game programmer since he acquired his first computer in 1985, when he tried to draw aliens on an 80x25 pixel screen. After obtaining a degree in Computer Science, he established one of the first game companies in Brazil in 1997, called Hardcode Entertainment. He has worked on many diverse gaming projects in Europe and the US. In 2004 he received the Most Valuable Professional award from Microsoft for his contributions to the Brazilian coding community. In 2006 he established the Sharp Games community, devoted to studying and spreading advice about the XNA platform. You can find the portal for Sharp Games at http://www.sharpgames.net.