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  • Book
  • © 2016

Develop Microsoft HoloLens Apps Now

Apress

Authors:

  • One of the first books on developing MS HoloLens Apps for today's game and mixed media app developers
  • Aims at developers who have little or no prior experience in developing for 3D games or virtual reality
  • Contains much specific information about HoloLens that an experienced practitioner will find valuable

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eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

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Table of contents (20 chapters)

  1. Front Matter

    Pages i-xxv
  2. The Windows 10 Development Environment and HoloLens

    1. Front Matter

      Pages 1-1
    2. What Is the Microsoft HoloLens?

      • Allen G. Taylor
      Pages 3-7
    3. The Windows 10 Platform

      • Allen G. Taylor
      Pages 9-11
    4. The Universal Windows Platform (UWP)

      • Allen G. Taylor
      Pages 13-15
    5. The Development Edition

      • Allen G. Taylor
      Pages 17-18
    6. Getting Started with HoloLens Development

      • Allen G. Taylor
      Pages 19-46
  3. Building Apps

    1. Front Matter

      Pages 47-47
    2. Choosing a Project to Tackle

      • Allen G. Taylor
      Pages 49-54
    3. Forming Project Teams

      • Allen G. Taylor
      Pages 55-57
  4. Developing with the Unity Framework

    1. Front Matter

      Pages 59-59
    2. Developing with Unity and Visual Studio

      • Allen G. Taylor
      Pages 75-90
    3. Using C# with Visual Studio and Unity

      • Allen G. Taylor
      Pages 91-100
    4. Building the Origami Sample Application

      • Allen G. Taylor
      Pages 101-124
    5. Building the Holograms 240 Shared Application

      • Allen G. Taylor
      Pages 125-149
  5. Deep Dive into HoloLens

    1. Front Matter

      Pages 151-151
    2. HoloLens Hardware

      • Allen G. Taylor
      Pages 153-159
    3. Creating Holographic Objects

      • Allen G. Taylor
      Pages 161-167
    4. Manipulating Holographic Objects

      • Allen G. Taylor
      Pages 169-182

About this book

This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment.


Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.


What You Will Learn:


  • The features and capabilities of HoloLens
  • How to build a simple Windows 10 app optimized for HoloLens
  • The tools and resources contained in the HoloLens SDK
  • How to build several HoloLens apps, using the SDK tools



Authors and Affiliations

  • Oregon City, USA

    Allen G. Taylor

About the author

Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at allen.taylor@ieee.org. He blogs at allengtaylor.com and posts items of interest at moontube.wordpress.com. Allen's Twitter handle is @SQLwriter.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access