Learn Unity for Windows Mobile Game Development

By Sue Blackman , Jenny Wang

Learn Unity for Windows Mobile Game Development Cover Image

Whether you are new to Unity or you're a Unity dev ready to deploy to Windows Mobile, Learn Unity for Windows Mobile Game Development will help you on your way. While Unity's aim, "author once, deploy anywhere," has become the goal for many budding game developers, there are a multitude of design decisions involved in making it a reality.

Full Description

  • ISBN13: 978-1-4302-6758-4
  • User Level: Beginner to Intermediate
  • Publishing February 16, 2015
  • Print Book Price: $49.99
  • eBook Price: $34.99

Related Titles

Full Description

Whether you are new to Unity or you're a Unity dev ready to deploy to Windows Mobile, Learn Unity for Windows Mobile Game Development will help you on your way. While Unity's aim, "author once, deploy anywhere," has become the goal for many budding game developers, there are a multitude of design decisions involved in making it a reality.

This book will take you through the process of creating a game for the Windows Mobile market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

You will start by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.

Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Mobile device, and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.

What you’ll learn

  • C# basics for Unity
  • Working with the Unity Editor
  • Managing assets
  • Using the Mecanim animation system
  • 2D features and physics
  • Setting up your game for Windows Mobile

Who this book is for

Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.

Table of Contents

Table of Contents

  1. Introduction to the Unity Editor
  2. Unity Basics and Functionality
  3. C# Scripting Primer
  4. Selecting, Creating and Importing Assets
  5. Managing and Animating Assets
  6. Creating a Game Environment
  7. Mecanim & Character Animation
  8. 2D Features, Physics and Menus
  9. Setting Up for Windows 8.1 Mobile Device
  10. Interaction and Controls for Mobile
  11. Bringing it All Together
  12. Extending the Game
  13. Marketing and Monetization
  14. Appendix – JavaScript Scripts

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