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Introduction to 3D Game Engine Design Using DirectX 9 and C#

By Lynn Thomas Harrison

  • eBook Price: $31.99 $19.19
  • Print Book Price: $44.99
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Introduction to 3D Game Engine Design Using DirectX 9 and C# Cover Image

This step-by-step guide illustrates the process of creating a simple 3D game engine.

Full Description

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  • ISBN13: 978-1-59059-081-2
  • 424 Pages
  • User Level: Beginner to Advanced
  • Publication Date: August 21, 2003
  • Available eBook Formats: PDF

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Full Description

Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.

Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies—C# and DirectX, and the .NET Framework—and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.

Table of Contents

Table of Contents

  1. Overview
  2. User Interface
  3. Hanging Ten: A Ride Through the Rendering Pipeline
  4. Basic 3D Objects
  5. Complex 3D Objects
  6. Camera: The Player’s View of the World
  7. Adding Some Atmosphere: Lighting and Fog
  8. Artificial Intelligence: Adding the Competition
  9. Game Audio: Let’s Make Some Noise
  10. Game Physics: Keeping It Real
  11. Tools of the Trade
Source Code/Downloads

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