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Beginning iOS Social Games

By Kyle Richter

Beginning iOS Social Games Cover Image

Beginning iOS Social Gaming is your brief, concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iTunes App Store and integrating with social networks/media like Facebook and even Twitter.

Full Description

  • ISBN13: 978-1-4302-4905-4
  • 300 Pages
  • User Level: Beginner to Advanced
  • Publishing August 28, 2013, but available now as part of the Alpha Program
  • Available eBook Formats: PDF
  • Print Book Price: $34.99
  • eBook Price: $24.99

Related Titles

Full Description

It's certainly fun to build game apps that run on your iPhone and iPad.  But, wouldn't it be more fun to create game apps that allow you to play with other gamers in a network, like Facebook?  There's a whole lot more things you can do.  Most of the top best selling game apps around the world, like World of Warcraft, let you play with others online.

Beginning iOS Social Games:  Developing iPhone and iPad Game Apps with Game Center, Airplay and Facebook is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iTunes App Store and integrating with social networks/media like Facebook and even Twitter. 

The author Kyle Richter of DragonForged.com is an expert game app developer who guides you through the social game app development process step by step.  This book may allow you to turn your already existing, created game app into a networkable and/or social media capable game app.

What you’ll learn

  • How to build social game apps on iOS for iPhone and iPad and integrate with Facebook, Twitter and more
  • How to configure your app and set up iTunes Connect for Game Center
  • How to set up and build Apple Game Center game app leaderboards, achievements, matchmaking/invitations, and finding peers
  • How to exchange data while dealing with errors, dropped connections and more
  • How to create turned-based gaming (taking turns in a network). 
  • How to integrate your social game with Facebook and even Twitter.
  • How to do other things like Voice Chat, work with Store Kit and work with AirPlay which deals with social game apps using Apple TV for the "big screen."

Who this book is for

This book is for iPhone and iPad app developers looking to build iOS game apps that can network with other apps and social media like Facebook.

Table of Contents

Table of Contents


Chapter 1: Getting Started With Social Gaming

Chapter 2: Game Center: Setting Up and Getting Started

Chapter 3: Leaderboards

Chapter 4: Achievements

Chapter 5: Matchmaking and Invitations

Chapter 6: Peer Picker

Chapter 7: Network Design Overview

Chapter 8: Exchanging Data

Chapter 9: Turned Based Gaming

Chapter 10: Voice Chat

Chapter 11: In-App Purchase With Store Kit

Chapter 13: Facebook Integration

Chapter 14: AirPlay
Errata

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