All Game Programming Titles
Foundation Game Design with Flash
Rex van der Spuy
Takes you to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.
Game Development Tool Essentials
Paula Berinstein, Nicusor Nedelcu, Alessandro Ardolino, Remi Arnaud, Simon Franco, Adrien Herubel, John McCutchan, Benjamin Nitschke, Don Olmstead, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.
iOS Wow Factor
iOS Wow Factor goes beyond the basics and onto the creation of non-standard controls and high-impact custom interactions (the "wow" factor!) to create compelling app designs. Learn how to design your app to get the attention it needs to succeed and make a profit in the Apple iTunes App Store.
iPhone Advanced Projects
Dylan Bruzenak, Roderick Smith, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy, Steve Finkelstein, Tom Harrington, Jonathan Saggau, Noel Llopis, Ben Smith, Joe Pezzillo, Florian Pflug, David Mark
In iPhone Advanced Projects, the fourth book in the Apress iPhone Projects series, you'll take on the more advanced aspects of iPhone development. Now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
iPhone Cool Projects
Wolfgang Ante, Gary Bennett, David Peterson, Jonathan Jackson, James Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, Matthew Rosenfeld, Michael Ash
This book shows you how the most innovative and creative iPhone application developers have developed cool, best-selling applications.
iPhone Games Projects
PJ Cabrera, James Lee, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy
Find out how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability.
When you create an app, a website, or a game, how do you get users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.
J2ME Games with MIDP2
Java 2ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.