Featured Game Programming Titles
All Game Programming Titles
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Beginning iPhone Games Development
PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy
This book is the game-specific equivalent of Beginning iPhone 3 Development: Exploring the iPhone SDK, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. -
Beginning Java SE 6 Platform: From Novice to Professional steers you through the maze of Java Standard Edition (SE) 6 features.
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This book is for Flash, Silverlight, and other rich Internet application developers looking to use and integrate JavaFX in their Java RIAs, whether it's for the desktop or mobile environments. This book is also for those new to RIA development.
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Beginning Kinect Programming with the Microsoft Kinect SDK
Beginning Kinect Programming with the Microsoft Kinect SDK gets you started in developing Kinect applications for your PC using Microsoft's official SDK and related tools and technologies.
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Beginning Lua with World of Warcraft Add-ons
Deadly Boss Mods author Paul Emmerich will take you from novice to elite with his approachable, up-to-date guide to building add-ons for World of Warcraft.
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Objective-C is today's fastest growing programming language, at least in part due to the popularity of Apple's Mac, iPhone and iPad. Beginning Objective-C is for you if you have some programming experience but you're new to the Objective-C programming language.
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Beginning OS X Lion Apps Development
Beginning OS X Lion Apps Development begins with the basics of Objective-C and Cocoa, and then moves through all the topics necessary to build and publish your first successful Mac apps!
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Beginning XNA 2.0 Game Programming
Alexandre Santos Lobao, Bruno Pereira Evangelista, Antonio Leal de Farias
Create your own games for the Xbox 360 and Windows PC! Learn the basics of C# 2005 programming from game development experts and start coding your own homebrewed games using XNA.
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Beginning XNA 3.0 Game Programming
Bruno Pereira Evangelista, Alexandre Santos Lobao, Riemer Grootjans, Antonio Leal de Farias
Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional, Second Edition will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to knowjust learn what you need to start creating your own games right now! -
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in-depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece.
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Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice.
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Developing C# Apps for iPhone and iPad using MonoTouch
A guide for .NET developers to turn their C# apps into blockbusters for iOS using MonoTouch.









