Featured Game Programming Titles
All Game Programming Titles
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Learn cocos2d 2: Game Development with iOS provides a rock-solidand expandedintroduction to the new cocos2d 2.0 iOS game apps creation engine and related tools, including the new Kobold2D project and more.
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Learn Cocoa on the Mac 2nd Edition
Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, guides you through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today.
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Learn Blackberry Games Development
Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers.
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Learn Android App Development is a hands-on tutorial and useful reference. You'll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps. You will find that Learn Android App Development is an all-in-one getting started guide to building your first Android smartphone or tablet apps!
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Java 2ME (Micro Edition) is the client-side Java development platform for building wireless Java-based cell phone and PDA applications. This book addresses the fun challenge of building game applications for these kinds of portable devices. Author Carol Hamer shows you how to use J2ME for developing, using the latest MIDP 2.0 specification.
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PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy
Find out how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability.
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Wolfgang Ante, Gary Bennett, Benjamin Jackson, Neil Mix, Steven Peterson, Matthew Rosenfeld, Michael Ash
This book shows you how the most innovative and creative iPhone application developers have developed cool, best-selling applications. -
Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy, Steve Finkelstein, Tom Harrington, Jonathan Saggau, Noel Llopis, Ben Smith, Joe Pezzillo, Florian Pflug, David Mark
In iPhone Advanced Projects, the fourth book in the Apress iPhone Projects series, you'll take on the more advanced aspects of iPhone development. Now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
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iOS Wow Factor goes beyond the basics and onto the creation of non-standard controls and high-impact custom interactions (the "wow" factor!) to create compelling app designs. Learn how to design your app to get the attention it needs to succeed and make a profit in the Apple iTunes App Store.
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
This step-by-step guide illustrates the process of creating a simple 3D game engine.
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Learn from the experiences of the founders of successful game companies such as Electronic Arts, Atari, Sierra Online, Appy Entertainment, and Bethesda Softworks.
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Foundation Game Design with Flash
Takes you to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.











