This book is for Flash, Silverlight, and other rich Internet application developers looking to use and integrate JavaFX in their Java RIAs, whether it's for the desktop or mobile environments. This book is also for those new to RIA development.
This book is the game-specific equivalent of Beginning iPhone 3 Development: Exploring the iPhone SDK, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples with complete code explanations.
Beginning iOS Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 8 SDK platform. You'll learn how to use the core classes and Sprite Kit to create dynamic game apps, with rich graphics, animations, and sound. You'll see how to use the latest version of Xcode to build your iPhone or iPad game apps.
Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound.
Beginning iOS 5 Games Development provides a clear path for you to create game apps using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create games, including graphics, and animations.
Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.
Having most recently worked on the MotorStorm game for PlayStation 3, Will McGugan shares valuable insights that not only will help you exploit Pygame to its maximum potential, but are sure to make you a more creative and knowledgeable games developer all round.